Fighting all the space bugs


Howdy space explorers!
New week, new exciting news about our game.

Our team of artists has been working hard to create new assets and animations for our game, and we're thrilled with the progress we've made this week.

Jerke has been busy creating new animations for the big guy character and he's since been added to the game. He's also started working on some animations for the RFX effects, which will add even more visual flair to the game and add some much needed player feedback.

Dashing

Catching

Akio has been hard at work modelling assets for the cage of the field and blueprinting the bouncing pads. We wanted to make the game feel more lively and interactive, and Akio's work has certainly accomplished that goal. His bouncing pads rise up when the opposite team wins too many points, adding a way for the losing team to make a comeback.

One of the most exciting aspects of Akio's work this week was adding some special features to the bouncing pads. The pads now project the ball when hit and change color to indicate that they have been activated. This makes the game feel more dynamic and adds an extra layer of challenge for players to overcome.

Martijn has been focusing on enhancing the game's visuals to take the experience to the next level.
Firstly, he has been working on revamping the arena's HUD to make it more visually appealing and user-friendly. 

In-game icon for the native puffer

Then, he turned his attention to the lighting of the arena, ensuring that players can easily distinguish between the two sides, the Native and Invader. As with any game development project, there were a few minor graphical issues that kept him up at night, but he's happy to report that he's conquered almost all of them. 


HUD and lighting in-game

And now, with the surroundings of the arena looking better than ever, the two sides that battle it out in Super Galaxy Football are even more clear. 

Meanwhile, our team of programmers has been hard at work improving the gameplay experience for our space rugby game, and we've made some exciting progress this week.

Arne and Jef have been working tirelessly to eliminate the pesky space bugs that have been causing trouble for our astronauts. Thanks to their hard work, most of these bugs are now dead - for the time being, at least!

In addition to the bug fixes, Arne has also been exploring the Niagara system, which will allow us to create more complex visual effects in the game. We're excited to see what Arne comes up with using this powerful tool.

Meanwhile, Jef has been focused on improving the ball mechanics. He's made sure that the ball is always facing towards where it's thrown, ensuring that players have the best possible control over their passes. Jef has also been hard at work creating the goal collisions, we can"t have the ball flying through it anymore.

Finally, Arne has added some indicators to the astronauts, making them more visible on the playing field. This will make it easier for players to keep track of their teammates and opponents and to keep track of who's holding the ball.

Overall, we're thrilled with the progress our team has made this week, and we can't wait for you to see their hard work in action. Stay tuned for more updates as we continue to refine and improve our space rugby game!

Files

SuperGalaxyRugby-v0.5.zip 180 MB
May 08, 2023

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