Learning the basics of Space Rugby


Welcome back, space rugby fans! It's been another busy week for our development team, and we're excited to share our progress with you.

Our team of artists has been hard at work bringing the world of space rugby to life with stunning visuals and immersive environments.
One of the major accomplishments was the creation of a root generator tool using Houdini software. This tool is specifically intended for use in the Natives side of the field and is capable of generating roots meshes based on input objects. 

Our artists have been busy creating all kinds of assets for the game, including goal posts that will be used to score points during matches. One for each team that fits their theme perfectly!

Native Goal Post Invaders Goal Post

In addition to the goal posts, our artists also created the super galaxy rugby ball, a futuristic object that will be at the heart of every match.


The artists made cool and futuristic looking spotlight that will shine a light on all your greatest plays!


And we've created amazing character models for the frogs that will immerse you in the world of space rugby, with each player featuring unique personalities and styles. 

In addition to these character models, we've also added vegetation and houses to the game, making each level feel more vibrant and alive.
The new plants and buildings add depth and detail to the world of space rugby, immersing you in an intergalactic sporting experience like no other.


Our programmers have also been hard at work on several new features that will take your space rugby experience to the next level.
First up, we updated our character spawning to spawn the puffer and frog characters upon startup.
With this done, we started work on the character-specific catch and dash components.

The puffer and frog both have a skill tied to their dash: the big, strong puffer can use it's size to dash into other players to knock them back and drop the ball they were holding. This however, comes with a drawback of a longer cooldown on the dash.
The frog, on the other hand, can dash around the field a lot faster and has a very low cooldown. They can use their increased mobility to dash around the field and avoid defenders.

Next they also got a new skill tied to their catching mechanic, or rather, if they fail to catch the ball.
If the puffer fails to catch the ball in time and gets hit by it, the ball will get bounced back off it's big, round belly with added force! 
The frog is built a lot smaller so instead of bouncing the ball, they get knocked back themselves. Depending on the speed of the ball they can get pushed back pretty far.

To make the gameplay experience even smoother, we've revisited the controller input scheme, tweaking it to be more responsive and intuitive. The trigger to throw has been removed in favor of throwing with only the joystick. Aiming in a direction and letting it go will throw the ball in that direction. We feel like this change made aiming feel a lot more intuitive.

We also changed the dashing button from the left trigger to the B button.

But that's not all - we've also added a coyote timer for catching, giving you a little extra time to make those critical catches. 
And to help you aim your shots with even more precision, we implemented the aim indicator made by our talented artists.

And lastly, the game is now playable with the ball and players resetting upon a scored goal! This makes the game actually playable! 

Stay tuned for more updates from our team, and we'll see you on the field!

Get Super Galaxy Rugby

Leave a comment

Log in with itch.io to leave a comment.